SECTION A
Graphics Hardware: The Functional Characteristics Of The Systems Are Emphasized. Input Device:
Keyboard Touch Panel, Light Pens, Graphic Tablets, Joysticks, Trackball, Data Glove, Digitizer, Image
Scanner, Mouse, Voice Systems.
Hard Copy Devices: Impact And Non Impact Printers, Such As Line Printers, Dot Matrix Printers, Laser, InkJet,
Electrostatic, Flatbed And Drum Plotters.
Video Display Devices: Refresh Cathode–Ray Tube, Raster Scan Display, Random Scan Displays, Color
CRT-Monitors, Direct View Storage Tube, Flat Panel Displays, 3-D Viewing Devices, Raster Scan Systems,
Random Scan Systems, Graphic Monitors And Workstation.
SECTION-B
Scan Conversation Algorithm Line, Circle And Ellipse, Breshenham’s Algorithm, Area Filling Techniques,
Character Generation.
2-Dimensional Graphics: Cartesian And Homogenous Co-Ordinate Systems, Geometrical Transformation
(Translation, Scaling, Rotation, Reflection, Shearing), Two Dimensional Viewing Transformation And
Clipping (Line, Polygon And Text)
SECTION-C
3-Dimensional Graphics: Geometrical Transformation (Translation, Scaling, Rotation, Reflection, Shearing),
Mathematics And Projections (Parallel And Perspective). 3-D Viewing Transformation And Clipping.
SECTION – D
Hidden Line Surface Removal Algorithms, Z-Buffer, Scan Line, Sub Division
Shading: Modeling Light Intensities: Diffuse Reflection, Refracted Light, Half toning.
Surface Shading Methods: Constant Intensity Method, Gouraud Shading, Phong Shading.